Slayers 2 Clans
There are 41 clans. A Supreme clan (Kamado, Rengoku, Uzui, Soyama) has only a 0.1% roll chance, while 60% of rolls are Common. The best clans either help every build (Kamado) or boost one breathing style (Agatsuma for Thunder, Tomioka for Water).
Best clans (S tier)
Kamado
SupremeDamage, survivability, crowd control and Demon bonuses; fits almost any build.
Fits any build.
Rengoku
SupremeBurn damage and offensive pressure.
Best with Flame.
Uzui
SupremeDamage boosts plus counters, auto-dodges and stamina tools.
Best with Sound.
Soyama
SupremeCounters, crowd control and damage conversion.
Fits any build.
Shinazugawa
MythicWind damage, movement, stamina and regeneration.
Best with Wind.
Himejima
MythicDamage amplification, Block Points and M1 pressure.
Best with Stone.
Clan roll odds
| Rarity | Chance per spin | Clans |
|---|---|---|
| Supreme | 0.1% | Kamado, Rengoku, Uzui, Soyama |
| Mythic | 0.9% | Shinazugawa, Himejima, Agatsuma, Douma, Iguro, Tamayo |
| Legendary | 4% | Shabana, Tomioka, Kocho, Ubuyashiki |
| Rare | 12% | Urokodaki, Sabito, Makomo, Yahaba, Susamaru |
| Uncommon | 23% | Stat clans (see table below) |
| Common | 60% | Stat clans (see table below) |
Spin chance calculator
chance to land at least one Mythic or Supreme clan in 50 spins.
All 41 clans
41
| Clan | Tier | Rarity | What it does | Pairs with |
|---|---|---|---|---|
| Kamado | S | Supreme | Damage, survivability, crowd control and Demon bonuses; fits almost any build | - |
| Rengoku | S | Supreme | Burn damage and offensive pressure | Flame |
| Uzui | S | Supreme | Damage boosts plus counters, auto-dodges and stamina tools | Sound |
| Soyama | S | Supreme | Counters, crowd control and damage conversion | - |
| Shinazugawa | S | Mythic | Wind damage, movement, stamina and regeneration | Wind |
| Himejima | S | Mythic | Damage amplification, Block Points and M1 pressure | Stone |
| Agatsuma | A | Mythic | Thunder damage, dash speed, cooldown reduction | Thunder |
| Douma | A | Mythic | Auto dodges, clone escape and damage-type resistances | - |
| Iguro | A | Mythic | Mobility, poison and percent-health damage | Serpent |
| Tamayo | A | Mythic | Support: healing, cooldown resets, debuffs | - |
| Shabana | A | Legendary | Team utility, poison and survivability | - |
| Tomioka | A | Legendary | Water damage and random cooldown resets | Water |
| Kocho | A | Legendary | Poison boosts, debuffs, aerial sword damage | Insect |
| Urokodaki | A | Rare | Water damage, stamina, mastery and EXP | Water |
| Sabito | A | Rare | Sword damage, movement, mastery, party bonuses | Water |
| Ubuyashiki | B | Legendary | EXP, drops and farming; weak offense | - |
| Makomo | B | Rare | Block regen, Block Points and movement | Water |
| Yahaba | B | Rare | Disruption and stamina for Demon parties | Arrow |
| Susamaru | B | Rare | Stamina and damage when landing abilities | Temari |
| Kaneki | B | Uncommon/Common | Health, movement, damage factor | - |
| Yamagiri | B | Uncommon/Common | Max stamina and stamina regen | - |
| Kurotsume | B | Uncommon/Common | Movement and damage factor | - |
| Aoshima | B | Uncommon/Common | Health, movement, damage | - |
| Aori | B | Uncommon/Common | Health, movement, damage factor | - |
| Yukimori | C | Uncommon/Common | Additional damage | - |
| Kanzaki | C | Uncommon/Common | Additional damage | - |
| Mori | C | Uncommon/Common | Damage reduction | - |
| Kurosaki | C | Uncommon/Common | Block regen | - |
| Hozumi | C | Uncommon/Common | Block Points | - |
| Aokawa | C | Uncommon/Common | Damage factor | - |
| Saito | C | Uncommon/Common | Small damage factor | - |
| Tsukino | C | Uncommon/Common | Max health | - |
| Ando | C | Uncommon/Common | Small max health | - |
| Suzuki | C | Uncommon/Common | Small damage reduction | - |
| Kuroaki | C | Uncommon/Common | Max health | - |
| Fujiwara | C | Uncommon/Common | Max stamina | - |
| Sakurai | C | Uncommon/Common | Small max stamina | - |
| Hagiwara | C | Uncommon/Common | Health regen speed | - |
| Kazetani | C | Uncommon/Common | Stamina regen speed | - |
| Fukukoshi | C | Uncommon/Common | Movement speed | - |
| Toka | C | Uncommon/Common | Movement speed | - |
Best clan for each breathing style
Rengoku
For Flame
Uzui
For Sound
Shinazugawa
For Wind
Himejima
For Stone
Agatsuma
For Thunder
Iguro
For Serpent
Tomioka
For Water
Kocho
For Insect
Urokodaki
For Water
Sabito
For Water
Makomo
For Water
Yahaba
For Arrow
Susamaru
For Temari
A matching clan often matters more than a higher rarity. Trainers and unlock costs are on Breathing Styles.
Kamado transfer from Project Slayers
Kamado owners from Project Slayers 1 get a transfer reward in Slayers 2: 20 Spins and Kamado draws as Rare for the next 20 spins. If you missed it, rejoin the game; the fix shipped on September 20.

Clans FAQ
How many clans are in Slayers 2?
41, from Supreme clans like Kamado and Rengoku down to Common stat clans such as Toka and Fukukoshi.
What is the best clan?
Kamado is the most flexible: damage, survivability, crowd control and Demon bonuses for any build. Rengoku, Uzui, Soyama, Shinazugawa and Himejima are also S tier.
What are the clan roll chances?
Per rarity: Supreme 0.1%, Mythic 0.9%, Legendary 4%, Rare 12%, Uncommon 23%, Common 60%. These are chances for the rarity, not for one specific clan.
How do I get more clan spins?
From codes (M1LL1ON and SPINS50 give 50 each), gifts from friends and play. See the codes page.
Should I reroll my clan?
Reroll a Common or Uncommon clan if you have spare spins. Keep a Legendary or Mythic clan that matches your breathing style (for example Tomioka with Water or Agatsuma with Thunder) instead of chasing a Supreme.